Reptomancer. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Reptomancer

 
 I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an eliteReptomancer  Always uses Taunt every 4 turns

But decks' needs are not that consistent. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. 2 Energy | Deal 10 (14) damage. At the start of each combat, this card will be in your hand. Paperback. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. Political party. Shuffle a Daze into your draw pile. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Setup Silent Uncommon Skill. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. Consider 3 if your deck is good at killing the knives. Honestly Reptomancer is a pretty good reality check for Act 3. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. ago. Except not, it's insanely boring. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. 15 block is quite a lot if you don't have block scaling. Good question provided you have achievement of killing heart as Defect. Playing on Custom Mode disables Achievements and the Leaderboards. The goal is to kill the knives before their big suicide attack. This relic, I think, is a lot stronger than people sometimes give it credit for. Card draw is key to the Silent, this relic works really well on her. Winning a run in each Ascension will unlock the next Ascension for that character only. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Gremlin horn makes repto even more of a breeze. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. The Regeneron Science Talent Search provides students a national stage to present original research and. This boss relic is really hard to evaluate. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. According to the wiki, Reptomancer debuted in weekly patch 33. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. But the wokebirb IS the chosen. Repulse: Shuffles 2 Dazed into the draw pile. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. She also cannot summon more than 3 times in a row, so if you kill daggers. I have no clue. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. (not Ethereal. Reptomancer is lethal. Centennial puzzle active. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Pierre-Gilles de Gennes introduced (and named). When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. The Reptomancer is an elite encounter fought in Act 3. Data accurate as of April 28. Remove all strikes/defends is incredible. Also, it's a rare, you won't find one very often. PlatonicTroglodyte • 4 yr. ) She slaughtered me. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. It costs 0 until it. ago. . Monsters. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defect has more block cards in its card pool, so Defect should take Pandora's Box. I just had an Ironclad deck where I crushed that reaper elite and that. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Reply. It's just insane in fights with more than. Thus you are gaining a lot of rewards. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. But then one enemy will just wreck my face like it's nothing. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. I guess it's a rare occurrence for any mob that can summon minions. Or wins against Time Eater, but die to Reptomancer. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. ago. It helps killing one of the slavers in the act 2 trio. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Turn one damage makes or breaks too many fights. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. Reptomancer is way harder imo. ago. This overall, is probably in the player's favour in. ago. Something must have really gone wrong if you can't even kill the daggers in 12 cards. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. 1 Energy | (Innate. Things used in this project . r/slaythespire. The Reptomancer knives on the other hand are two-pump-chumps. The same elite can appear multiple. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. • 4 yr. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Looks like an electrodynamics to me. Slay the Spire. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. A great source of passive block, Metallicize can help in staying well-defended. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Dude I specifically avoid Elites in Act III almost entirely because of her. One of the Reptomancer’s attacks also has a weakening. She can suck a big one. Reptomancer fight is there to inform you that you. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Orrery vs. Daily Discussion/Debate #60: Glass knife. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. u/greenlaser73 (definitely not just pillows scrunched up under. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. 15 block is quite a lot if you don't have block scaling. 95 12 Used from $2. A predator+ without the card draw. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Every time you play 3 Attacks in a single turn, gain 1 Strength. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Anything else should be a walk in the park. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. ago. (Whenever you draw a Status card, draw 2 cards. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. spirescan-bot. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Reptomancer in a nutshell. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. Provides significant benefit almost regardless of deck/build. Imagine [[Noxious Fumes]] against the Collector. Robert M. Tiny House Boss Relic (100% sure) Obtain 1 potion. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. Good question provided you have achievement of killing heart as Defect. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. Reply. Slay the Spire. This means that the daggers sometimes hit for 37, which is pretty ridiculous. However, considering that this has the potential to copy the boss relic that one. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. Then, a wild Reptomancer appears. Got it, thanks. 34 6 New from $11. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. )Silent, of course, also likes her debuffs. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Really useful source of AoE damage in Act I and II. Elite Monsters and Bosses Guide. Siphon soul slowly drains all your effectiveness. Custom Mode is a game mode unlocked by playing a Daily Climb. Reply. Why do you have an empty space when burning blood should be? 7. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Defect is a worthless character. A Thousand Cuts Silent Rare Power. I think they may have over-buffed this card just a tad bit. This relic can be triggered on an X card, so long as it consumes 2 or. Orrery vs. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. One of the Reptomancer’s attacks also has a weakening debuff. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. The deep, rich, smoky flavor really brings out the best in whiskey. Astrolabe: Astrolabe is. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Ironclad in particular loves Medkit because he has many ways to interact with. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. 3 Energy | Ethereal. It gives you 1 common, 1 uncommon, and 1 rare relic. Obtain 1 card. The Champ is one of the three bosses encountered at the end of Act 2. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Can't go wrong with 2 or 3 in your deck. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . You have enough focus/orb slot scaling already, you want to not die to repimancer. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Share. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Centennial puzzle active. I did not have Blood Vial or Toy Ornithopter, and I never used. Definitely not balanced. 1 Energy | Draw 3 (4) cards. 2 Energy | Discard your hand. You can hack while stealthed; hacking in this. Torii acts before this relic regardless of order of acquisition. Deal 8 (upgraded: 12) damage twice. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Notes on fighting Reptomancer: Step 1: Crank up the music. ) At the start of each turn add a Smite into your hand. Double Explosive pots are enough for Reptomancer. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Let gremlin #1 hurt you to proc puzzle. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. in a proper shiv deck there is no way thousand cuts is better. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. I think she was buffed upon being promoted to an Elite, though. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. At the start of your turn, draw 1 additional card. 29. The same elite can appear multiple. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Chimera: Your starting de. Yay, fun. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Bottling a defrag is good for scaling but you still need your focus to do something for you. Fight is tough for sure. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. With slavers its similarly important to kill the red slaver in the back. Had her doing 90+ damage turn two. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. 2. The risk is just not worth it if you're trying to win. Yeah. ago. Flavor Text: Your ring has morphed and changed forms. This event used to be really annoying by design. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. The idea of taking Caltrops to. mathbandit • 5 yr. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. So even if this card doesn't pay for itself, it can help lots during the first act. At the start of combat, each enemy gains 1 Strength. CryptoYes. Fire breathing in play. You just stare at the screen in disbelief. Daily Discussion/Debate #76: Necronomicon. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Gaming. One of the Reptomancer’s attacks also has a weakening. . Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Same with the Act 4 elites. • 4 yr. Option 1: Leave, gain nothing. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Somewhat useless in Act III. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. A well stacked Genetic Algorithm is a great solution to this problem. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. The passive block that this grants is usually enormous by the end of the run. Republican. It is nice for longer Elite and boss fights with statuses. You can have a deck that wins against Champ, but die to Book of Stabbing. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. Exhaust. Maybe tone it down just a tad and it'll be perfect. It used to be +2 enemy strength, and that's just brutal. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Hot damn if this relic isn't just amazing. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Electrodynamics is 2 energy for aoe scaling damage. We fused card games and roguelikes together to make the best single player deckbuilder we could. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Gain 1 Energy on the first turn of each combat. Common relic is always a small boost, but some uncommon and rare are quite situational. Evolve Ironclad Uncommon Power. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Daily Discussion/Debate #104: Lagavulin. All Reviews: 3 user reviews. My character was half HP and I didn't have enough block to counter this. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. New comments cannot be posted. Well, if "full energy" means whatever energy you put into it, i. 18 and up summoning 2 daggers is the final straw to really threaten you. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Let gremlin #1 hurt you to proc puzzle. Attacks: Attacks upgrade at A2+. The rest of what OP said is on point. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Effects like that are even notorious for being bad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. These cards are hard to get into play because you end up taking a lot of chip damage to play them. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. 3 Energy | Ethereal. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). ago. This could happen on turn 3 or later, which can be pretty damaging. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Honkai: Star Rail. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. When the minster has 150 HP it doesn't do much. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. I don't think I've ever actually been able to use Omega effectively. Movies & TV. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . At the start of your turn, gain Energy and increase this gain by 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. < > Showing 1-15 of 15 comments . You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. TheIncomprehensible. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Draw enough statuses to kill the leader. I guess it makes your reptomancer matchup slightly better. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Electrodynamics is 2 energy for aoe scaling damage. If your deck doesn't have these, avoiding act 3 elites is a good idea. 33) Iffy corruption. Just for any new players reading, the boot is a bit of a meme for being worthless. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Gremlins leave so you skipped #2 & #3. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Video guide to defeating the Act 3 Elite - Reptomancer, with a low-medium upgraded Watcher. Taking 6 less damage each time you play one of these cards is excellent. Reptomancer: 4. 拜蛇术士. A carnage that doesn't exhaust. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. My vote for the best common attack on Silent. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Reptomancer will end runs where you could have handily beaten the last boss. 78K. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. 12 (16) AoE is FAT on Watcher. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. . So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Honestly, Philo Stone is now much more takable since the nerf. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). 37 12 Used from $4. Falling. Upon pick up, choose an Attack card. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post.